Picking up a clock freezes the timer briefly. Once all rockets have been fully upgraded, the player scores bonus points for every additional coin collected. Launching multiple rockets at once causes coins to fall onto the field collecting five coins allows a rocket to be upgraded by one level, starting at 1 and ending at 10. Three modes of play are available, each with three difficulty settings.Ĭlassic Mode is played in levels, each of which begins with a new grid of fuse tiles and requires the player to launch a minimum number of rockets within a set time limit (indicated by a row of lanterns across the top of the screen). Throughout the game and/or at its end, the player is assigned a rank based on score, intended to represent their advancement through the field of pyrotechnics. The player scores points for launching rockets, with bonuses awarded for five or more launched at once. Bombs appear at times and can be used to destroy all nearby tiles/items within a set radius, while gems award bonus points these must be picked up by burning the fuse tiles on which they are placed, as must clocks, coins, and matches (see below). ![]() ![]() Multiple simultaneous launches are possible due to three-way and four-way branching tiles. Once a fuse is lit, all tiles along its route disappear (including any in branching paths that do not lead to rockets), any tiles above them drop into the open spaces, and new ones fall from above to refill the grid. The player must launch rockets by rotating the tiles to create an unbroken path connecting these two edges. The Rocket Mania playfield consists of a grid of fuse tiles, with lit matches and fireworks rockets lining the left and right edges, respectively. Gameplay The player rotates fuse segments to launch fireworks. Rocket Mania! is a puzzle video game by Belgian studio Nuclide Games, published by PopCap Games.
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